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This is a port of the screen saver glmatrix from the xscreensaver package by Jamie Zawinski. The porting was done by Shadow of IRIS, aka. Steen Lund Nielsen. Contact me at: steen()flux-studios.com Requirements: A 3D graphics card Warp3D AOS4 Installation: Copy GLMatrix aswell as Matrix3_half2.png to the same directory. For example 'WBStartup'. Usage: The screen saver runs as a commodity. The preference gui can be accessed through commodity exchange or by running the program twice. The GUI is rather simple: Timeout: The period in seconds it waits before blanking the screen. Density: Adjusts how many columns of symbols are dropped from the top down. Speed: Adjusts the animation speed. Encoding: Selects different symbols. Screen Mode: Select your prefered screen mode. Fog: Enable/Disable distance cueing. Wave: Enable/Disable waving of symbols. Rotate: Enable/Disable camera rotation. Invert alpha: Inverts the alpha channel of the texture. Enable this if you are using a B/CVisionPPC or CV3D. I do not know if this is still true for the OS4 version. History: 1.0 (20-05-2005) - Release for OS4 1.1 (22-05-2005) - More error test, should exit cleanly if texture is missing or in low vmem situations - Added test button - Enabled vsync and lowered task priority inorder to (hopefully) reduce CPU usage - stripped the exe :-) 1.2 (22-07-2005) - Some source code for 1.1 was lost. Has been restored - Removed the screen size selector - Added a screen mode selector - OS4'ified the source code. Now uses Interfaces everywhere. Removed all Warpup code 1.3 (24-07-2005) - Added "Screen Mode" label to screen mode requester - Added test for Warp3D, will make a clean exit if no W3D was found |
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