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 Readme for:  Development » Library » Audio » libpokecubed.lha

Libpokecubed

Description: Use this library to play Gamecube music
Download: libpokecubed.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 110kb
Date: 06 Nov 2008
Author: PokéParadox, Micket, Fredrik Wikström (OS4 port)
Submitter: Fredrik Wikström
Email: fredrik/a500 org
Homepage: http://a500.org
Category: development/library/audio
Replaces: development/library/audio/libpokecubed.lha
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 4219
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 280  (Current version)
332  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Original OS4.0 compile by Spot / Up Rough. I have simply replaced the windows
file i/o function calls in the library with calls to dos.library.

This makes the library more easy to use on AmigaOS. Another solution would be
to use a wrapper library for these functions, like libwin32.

--- original readme ---

Note: I (Micket) have made some serious changes to pokecubed.*
It wont work with the original CUBE by PokéParadox anymore.
It has been changed into what i'd expect from a library handling GameCube music
playback

Old readme:
CUBE Unifies Binary Entertainment Player for GP2X - By PokéParadox
---------------------------

About:

 Game Cube stream player.
 

Why? Self education really....

Archive Contents:
 It should be a RAR file containing the following:

  CUBE2x.gpe  - CUBE Player program.
  CUBE2X(buff).gpe - CUBE Player program with buffering.
  changelog.log   - Sequential list of changes.  
  Readme.txt   - This file
  todo.txt  - Sequential list of changes that need to be done at some point.

Basic Usage:
 You have to create a gpu script to pass a song to the player. The commandline
should look something like:
 ./CUBE2x.gpe -f./CUBEFILE.ADX

 You can set it up in Gmenu2X with the following instructions:

 Parameters   -f[selFullPath]
 Selector Directory  Find where you are keeping the music files
 Selector Filter   .adx,.adp,.ast,.dsp

Controls:
 Start  Play/pause
 Vol+  Volume +
 Vol-  Volume -
 Select & Vol+ Pan right
 Select & Vol- Pan left
 Start & L & R Quit
 
 (While Paused)
 Vol+  Increase samples
 Vol-  Decrease samples
 Y  Toggle Sample hack/Resampling

Known Issues:
 -Stuttering.
 -No (working) resampling yet.

Info:
 will play ADX,ADP,DSP,AST... etc. Please visit:
http://www.hcs64.com/in_cube.html for more info.
  


Disclaimer Thingy:
 This program is used at the users' own risk! I am grateful for people wanting
to test software, but no
 trying to sue me because "M% 5+00P1Š) PROGRAMz Fuxored j00R 1337 Bo><" I
promise that this program is
 in no way engineered to purposely do any such thing, but if on the offchance it
does happen, well you 
 have been warned!


Credits:
        Coding: PokéParadox
 Testing: PokéParadox & TripmonkeyUK (& you too since you downladed this.)
 Thanks to: HCS, nickspoon.

About me:
 PokéParadox, I'm floating around various places on the internet:
 
 Project Infinity - www.projectinfinity.org.uk
 DDRUK - www.ddruk.com
 GP32X - www.gp32x.com
 Halley's Comet Software - www.hcs64.com

 Other Emulation and Scene sites :)

You can contact me at: pokeparadox AT gmail DOT com
        ()        .     <-- You replace the AT and the DOT ;)






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