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DESCRIPTION Patch some Warp3D functions on OS3 or OS4 LICENSE PatchWarp3D : Alain THELLIER - Paris - FRANCE GNU General Public License (GNU GPL) MOST IMPORTANT FEATURES IMPORTANT: If your Warp3D works perfectly then dont use this program This file patch some Warp3D bugged/unimplemented functions: Use it if the hardware-driver cant use DrawElements/DrawArray Use it if the hardware-driver cant draw lines/points or big lines/points or textured lines/points Use it if the hardware-driver cant read/write in zbuffer Patched functions: W3D_DrawArray W3D_DrawElements W3D_DrawLine W3D_DrawLineStrip W3D_DrawLineLoop W3D_DrawPoint W3D_ReadZSpan W3D_WriteZSpan W3D_ReadZPixel W3D_WriteZPixel W3D_Query & W3D_QueryDriver only to inform about new functionnalities INSTALLATION For real OS3 Amiga 68k just run PatchWarp3D For real OS4 PPC Amiga just run PatchWarp3D-ppc Let the window opened and click Ctrl C inside to disable the patch You can test the patch efficiency with Aminet/Cow3D and keys 'e' elements=W3D_DrawElements 'p' points=W3D_DrawPoint 'l' line=W3D_DrawLine '0' zero=big lines/points HISTORY Recently I discovered that FPSE the Playstation emulator was working on Os3/WinUAE/Wazp3D Badly it wasnt supporting Wazp3D "Renderer : hard" but only "Renderer: soft to bitmap" due to efficient but not so well written FPSE Warp3D plugin (FPSE miss a W3D_FlushFrame(); to finish to draw a frame) But having Lara Croft III on WinUAE , even slowly, was a great satisfaction :-) Then i discovered that lots of people got problems with FPSE and the Warp3D plugin gpuw3d.dll So i launched FPSE with Warp3D debugger and see that it was using W3D_DrawElements() W3D_Drawarrays() And i know that those functions dont works on some drivers (Example: cow3d cant do DrawElements() on my Sam440 ) So I maded a Patch to implement those functions and also i added the old patches maded some time ago about lines/points reading Zbuffer Note that FPSE on Wazp3D/WinUAE dont need this patch to works |
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