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Playing around with some heightfields, bumpmapping and shadowcasting... The 'zstest' program understands the following command line options: -d Double buffered display -f Full screen display -hw Hardware display surface -w<n> Display width = <n> pixels -h<n> Display height = <n> pixels -t<n> Terraing generator start tile size = <n> pixels When running, the 'zstest' program responds to the followin keys: Mouse Cycle display modes () F1 Display mode 0: 2D or 3D, depending on pitch F2 Display mode 1: Z graphs F3 Display mode 2: Z channel F4 Display mode 3: Intensity channel B Toggle bump mapping S Toggle shadow casting T Toggle objects Space Toggle scene morphing Up Pitch up Down Pitch down Left Decrease sun altitude Right Increase sun altitude * Double scale (display modes 1 & 2) / Half scale (display modes 1 & 2) + Increase terrain detail - Decrease terrain detail PgUp Increase terrain height PgDown Decrease terrain height Home Raise terrain base level End Lower terrain base level Ins Raise sea level Del Lower sea level Sh+Ins Increase fog denseness Sh+Del Decrease fog denseness |
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