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=============== TileMaker v 2.5 By Paul SIRAMY Freeware 19 August 2005 =============== version 2.5 (19 August 2005) * the version 2.4 wasn't solving the light problem at all in fact. But this new 2.5 version does ! The problem was a reversed order of sub-tile encoding in the height axis. This bug was only visible in DirectDraw (2D) mode, NOT in Direct3D mode. Note : windowed mode use DirectDraw by default. version 2.4 (09 August 2005) * the 4 light levels of each tile are now all set to maximum, this should solve a graphical problem about light in 3D mode (Direct3D). version 2.3 (19 may 2005) * avoid creation of these 2 floor tiles : - MainIndex=30, SubIndex=0 - MainIndex=30, SubIndex=1 (they appear black in game, no matter what) Version 2.2 (17 march 2005) * makes 256 subindex per mainindex, instead of 64, so you have 4 more floor tiles at your disposal TileMaker2.exe takes an image and split it into Diablo II FLOOR Tiles, making 2 files in the process, the DT1 and the associated DS1. As this is a command-line program, you need to gives parameters to the program under a ms-dos console window, or with a .BAT. The syntaxe of the program is as follow : TileMaker2 <image> <main index> <act> [<floor layer>] <image> is the path of an image (BMP, PCX or TGA) that MUST be in a 256 colors mode, using a Diablo II palette. <main index> is a value between 0 and 63 which is the starting main-index value the program will use for the tiles numeration. <act> is the Act value to put into the DS1 file : 1, 2, 3, 4, or 5 <floor layer> is optional. If present, it can be 1 or 2, this is to set the floor layer where the tiles will be put into the DS1. By default tiles will be on floor layer 1. Exemple 1 : =========== TileMaker2 "Crypt.pcx" 50 1 > "Crypt.txt" will create Crypt.ds1, Crypt.dt1 and Crypt.txt files. The image will be split into tiles that use the main-indexes 50, 51, 52... The generated DS1 will be a Act 1 map, and all tiles will be put into the Floor layer 1 Exemple 2 : =========== TileMaker2 "Crypt.pcx" 50 5 2 > "Crypt.txt" will create Crypt.ds1, Crypt.dt1 and Crypt.txt files. The image will be split into tiles that use the main-indexes 50, 51, 52... The generated DS1 will be a Act 5 map, and all tiles will be put into the Floor layer 2 |
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