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"Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics. Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts. ToME's races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years. The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts. There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, it's free." * AmigaOS 4 changes - Sound support through datatypes (please refer Angband readme here) - No need to assign Angband: anymore * T.o.M.E 2.3.2 aka "Unrealized Reality" changes Interface changes: - If easy_disarm is off, don't trigger known traps while walking normally. Added a new extended command "blunder" to let players trigger traps on purpose. -- gwooledge - Lots of documentation, spelling and grammar fixes, including: * the now-outdated race/class ability tables, replaced with skill tables * the missing documentation for the set of extended commands * far too many others to mention here -- gwooledge - Added sanity and speed to the character screen (and hence the text dump). Consolidated HP and SP into one line to make room. -- gwooledge - Allow shopping to use the correct keys in roguelike mode. -- gwooledge - Push a certain potion type a little deeper into the dungeon -- Neil - Make piety display light blue when praying, to make it easier to tell when you're praying. -- gwooledge - Don't display ordinary resists when there's also an immunity to the same element, in an object description. -- gwooledge - Display the (colored) character for uniques in the Known Uniques list (~2). -- gwooledge - Add "Check abilities" extended command/macro. This gives roguelike keyset players a way to access the ability screen other than "\N", although it's still one more keystroke than "\N" is.... -- gwooledge - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil - Include the resistances grid on character sheets dumped on death. This makes them consistent with the ones generated before death, and is more informative and useful for post mortem analyses. -- gwooledge - Examining a totem will recall the monster it summons -- Neil - Examining a corpse will recall the monster it was -- Neil Object changes: - Prevent random artifact bolts from giving extra blows -- Neil - Correct the types of certain artifact trap sets to match their weights and descriptions. -- gwooledge - Potions of Cure Insanity were too cheap. -- gwooledge Player changes: - Warriors no longer get a secret special three bonus blows spread over the 50 character levels. The three blows are now tied to Weaponmastery. Module authors should adjust accordingly, or their warriors may get three blows they didn't have before. -- Neil Bug fixes: - Don't allow trap doors on quest levels or on chests. -- gwooledge - Update view after high-powered globe of light. -- gwooledge - Don't allow use of stairs (any < or > movement command) while rooted to the floor (by the Yavanna spell). -- gwooledge - Try again to keep traps from wrecking a certain plot element -- Neil - Fix module file handling for multi-user installs. Now character sheets, automatizer file, and the rest will be read and written in ~/.tome/2.3/modulename as they should. -- Neil - Try harder to save persistent levels when recalling out -- Neil - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses -- Neil |
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