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O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O WIZZNIC [OS4] O O A PUZZNIC CLONE PORTED BY .................... SPOT .......................... VARTHALL SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...................... SDL - --- -------------------------------------------------------------------- -- - -- Wizznic! -- - An implementation of the arcade classic Puzznic, for Gp2X Wiz, Linux and Windows. -- Index -- 1.0 Wizznic Info and License 1.1 Objective 1.2 Controls and Keys 1.3 How do I clear the highscore? 2.0 User created content 2.1 How to make new levels 2.2 How to submit my level for inclusion into the official game ? 2.3 How to make new themes 2.4 Sound files needed! 3.0 Contributors and Credits 4.0 Frequently Asked Questions (FAQ) ------------------------------------ 1.0 SDL-Ball Info Author: Jimmy Christensen Project page: https://sourceforge.net/projects/wizznic/ Web site: Please help this project out by making a website. License: Code, Graphics, Levels are GPLv3 See data/media-licenses.txt for soundfiles (GPLv3) Wizznic is my hobby project, I'm using it to learn C and SDL, don't flame me for my ugly code, if you don't like it, dont read it.. :) ------------------------------------ 1.1 Objective As the original game, your mission is to clear the level of bricks, this is done by moving the bricks about, when two or more bricks of the same kind are next to eachoter, or on top of eachother, they will disappear and points will be given. The level has to be cleared before the time runs out, or you will loose a life. If you realize that you made a mistake, or ran out of time, quickly press "Menu" and "Retry" each life gives you 4 retries. So it's better to retry than to loose a life. ------------------------------------ 1.2 Controls and keys Arrows - Navigate menus, move cursor. X - Select item in menu, select brick. B - Can also be used to select brick. Return - Pauses the game and displays the menu. ------------------------------------ 1.3 How do I clear the highscore? Simply delete user.ini in the wizznic directory. (this also resets volume) ------------------------------------ 2.0 User created content I'm only one guy, and frankly, I tend to lose interest in projects when they are in a fairly playable state... That does not mean that I won't come back to them and make more content, but for the project to succeed, I really need some help creating content. If you create a nice level (or many), some themes/background-images or sound effects, please do write to me, I'd love to include them in the game (I reserve the right to discard content, obviously) 2.1 How to make new levels Levels are by far the most important aspect of this game, and everyone can do it! Start a new game, press Menu, select "User Levels", and select "Create". Use A and B to select brick-type (you can see the brick in the left cornor). Move the cursor around with the DPAD, press X to place a brick. Press Y to delete a brick. When you are done with your level, press SELECT to save it. Then press MENU to exit. Now your level is in the list of user-levels, select it and press Y to play. If you made a good level, you should tweak it's settings, (time, author name, and (optional) theme). Ofcause you can just leave the name at "Unknown" if you don't want to tell the world who made that awesome level. - To tweak the settings, open your level, it is in the wizznic/data/userlevels/ directory, open it with a simple text-editor like Kate/Nano/Vi (Unix/Mac) or "Wordpad MFC"/Notepad++ (Windows). The lines in the level-file must be less than 32 characters, they are as follows: Author Time in seconds path/name to background image (inside wizznic/data/themes/) path/name to theme (inside wizznic/data/themes) The next 11 lines are the level data. Okay, so you made a level! Great! Now the final step is to submit your level for inclusion in future releases of the game, please do this, as it will help make the game more enjoyable for everyone! ------------------------------------ 2.2 How to submit a level for inclusion in future releases It's really easy, as you know, your level is placed in wizznic/data/userlevels/ and is called something like "userlevel0.wzp" Simply go to this address: https://sourceforge.net/tracker/?func=add&group_id=286702&atid=1216626 And attach your level-file to the tracker-item. Thank you! :) ------------------------------------ 2.3 How to make new themes A theme consists of two parts: Background-images, and Tiles/Animations. Levelfiles can request a background-image from theme Zebra, and use the Tiles/Animations from theme Giraffe. Background-Images: Background images are the simplest part of a theme, just create a 320x240 image, with your graphics, use an existing board as a template, or use the template.png from the srcgfx folder. You're done, now all you need is to submit your awesome background, and hope somebody will use it (I will!) oh, you want to create some bricks that match it? Read on.. Tiles/Animations: Main file: themename.png There are two required files nessicary to make a functioning brick-set, that's the "themename.png" and "themename-expl0.png" files. "themename" is the name of your theme.. For instance "wood.png", copy a file from one of the existing themes, and use that as a template, the first (cyan) and last brick(some other color) are reserved don't touch them. The rest of the bricks are self-explanatory. Explosion file: themename-expl0.png This is the explosion/destruct animation for the first brick (if this is the only file, then it will be used for all bricks when they are destroyed), there are 16 frames in the file, after frame 8, the brick will no longer be rendered. (the last 8 frames are rendered too), so if you want to make something that "covers" the brick, use the first 8 frames for that. Extra-Walls File: themename-walls.png If you called your main theme file giraffe.png then your wall file have to be called giraffe-walls.png You don't have to create this file, but if you do, it's simly some more wall-pieces. 2.4 Sound files needed! I'm really awful at sound-work (worse than at coding or doing gfx, wow!!:P) so please, if you have the skills and want to help me out, please have a look at the files in data/snd/ many of them are just a template "click" sound and could be much better... If you make a sound-theme, I'm pretty sure it will be better than what I've got, and I'll be happy to use your theme as the default sound-theme :) ------------------------------------ 4.0 Contributors and Credits As for now, I borrowed a couple of lines of code from the OpenJazz Wiz port (and imitated their control concept). Other than that, I'm thanking Jesper Kollerup in advance for his future work on themes :) ------------------------------------ 5.0 Frequently Asked Questions Nobody asked any questions yet. |
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