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O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O BLOCKOUT 2 [AOS4] O O PORTED BY ................ VARTHALL SUPPLIED BY ................. EMECK TYPE ......................... GAME AUTHOR(S) ........... JEAN-LUC PONS BlockOut v2.4 by Jean-Luc PONS (jlp_38()yahoo.com) AmigaOS4 v01 by Varthall / PFP (varti02()hotpop.com) 19/06/08 Description =========== BlockOut II is a (Direct3D/OpenGL) adaptation of the original BlockOut DOS game edited by California Dreams in 1989. BlockOut II has the same features than the original game with few graphic improvements. Score calculation is also nearly similar to the original Game. BlockOut II has been designed by an addicted player for addicted players. Have fun with BlockOut II... --------------------------------------------------------------------------- Blockout(C) is a registered trademark of Kadon Enterprises, Inc., used by permission. This USA company produces hands-on sets of polycubes since 1980. "www.gamepuzzles.com" --------------------------------------------------------------------------- Notes for the Amiga version =========================== - If the screen flickers, set the datatype Interrupt to NO in the Devs/Monitor/(your_gfx_card) file - The music in the Credits screen is replayed distorted, that's apparently a MiniGL/SDL_Mixer bug that will be hopefully fixed in the next release of MiniGL |
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