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 Readme for:  Game » Platform » sqrxz3.lha

Sqrxz 3

Description: Hard, Harder, Sqrxz - Better play golf!
Download: sqrxz3.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 1.05
Date: 25 Oct 2015
Author: RetroGuru
Submitter: uploader
Homepage: http://www.sqrxz.de/sqrxz-3/
Requirements: AmigaOS4
Category: game/platform
License: Freeware
Distribute: yes
Min OS Version: 4.0
FileID: 9538
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 148  (Current version)
148  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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                                        ____                              
     
                                  _____ \  /                                    
   ________ ___________ __________\    \ \/ _____ _________      ____ ____ ____ 
 _/   _   //           \\         \\    \  /    / \    _   \_   /   //   //   / 
 \    (__/_\_     _     \_   __    \\_   \/   _/ __\___)    /  /   //   //   /  
 _\______    \_  (_)     /   \(____/_/        \_/      ____/_ /   //   //   /   
 \      _)    /____\    /     \     \    /\     \     (_    //   //   //   /    
  \__________/   /_____/______/\_____\__/  \     \_________//___//___//___/     
   ------------------------------------- /\ \_____!NE7 -------------------      
                                        /__\                                    
                                                                               
              SQRXZ 3 - Adventure for Love v1.05 - official pages at
                 http://www.retroguru.com & http://www.sqrxz.de

                                                               [February 2013]
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ LICENSE
   \//_//_//_//____\__________________________________________________________

 Sqrxz 3 is FREEWARE. All rights remain within the development team!
 
 No money in any form should be charged for the game! Distribution on third
 party pages is acceptable if you link to www.retroguru.com and www.sqrxz.de.
 Distribution on compilations, CD's, DVD's or other media is only allowed
 with a written permission. A contact form is available on the Sqrxz Homepage!
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ ABOUT
   \//_//_//_//____\__________________________________________________________

 Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You
 need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund
 and John Holmvall.

 If you enjoy the game you can consider a donation, which will help to fund
 our next project. Thanks a lot in advance :)
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ STORY
   \//_//_//_//____\__________________________________________________________

 Sqrxz and his girlfriend were on a romantic adventure journey in a jungle
 somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil
 power and Sqrxz is forced to collect dozens of shiny little rings to free her.
 The old ruins he has to explore are anything else than safe. Traps are spread
 all over the place... and... Sqrxz is not alone!
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ FEATURES
   \//_//_//_//____\__________________________________________________________

 * Retrolook! Play like anno 1990!
 * Demanding and almost impossible Jump'n'Run annoyance!
 * 10 knotty levels!
 * 11 wonderful chiptunes!
 * Top 10 highscore!
 * Infinite continue mode!
 * Secrets to discover!
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ KEYBOARD CONTROLS (where applicable)
   \//_//_//_//____\__________________________________________________________

 Default Keyboard controls:
 * UP    = CURSOR UP
 * DOWN  = CURSOR DOWN
 * LEFT  = CURSOR LEFT
 * RIGHT = CURSOR RIGHT
 * JUMP  = SPACE
 * PAUSE = TABULATOR

 Use the ingame menue to change keyboard, joystick or joypad behavior! The
 supported devices very much rely on the operating system and your hardware.

 Retrogamers:
 If you use a (USB) Joystick or just love playing with cursor keys only,
 please notice the option "Use Up To Jump".
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ CHANGELOG
   \//_//_//_//____\__________________________________________________________

* v0.80
 - First public release (Dreamcast only!)
   for tUM 2011 game developement competition
   http://2011.tum-party.net/

* v1.00
 changes for all systems:
 - added different death animations
 - rewritten frameskip code
 - fixed block pushing behavior
 - added slight delay for block pushing to avoid unintentional actions
 - font modifications for increased readability
 - increased oxygen reservoir
 - cosmetic enhancements
 - modified scrolltext
 - normalized sfx
 - fixed configuration saving
 - added settings to define screensize and antialias (OS depending)
 changes for Dreamcast:
 - fixed highscore bug

* v1.02
 - new option to switch between combine up controls with jump or not
   (this option will come in handy for joystick players only)

* v1.05
 changes for devices with a screen equal or larger than 640 x 480:
 - scaling options changes now take effect on the fly and do not require a
   restart
 - new scale options: bilinear antialias and scanlines (Thanks Yannick!)
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ CORE TEAM
   \//_//_//_//____\__________________________________________________________

* Rodolphe Boixel (Thor)
  - Main code
  http://thor.pdroms.de

* Shahzad Sahaib (Kojote)
  - Producer, Levels, Beta-Test
  http://www.pdroms.de

* Simon Butler
  - Graphics (Sprites & Tiles)
  https://www.xing.com/profile/Simon_Butler

* Alexander Wiklund
  - Music / Chiptunes (detailed tracklist? scroll down!)
  http://www.myspace.com/alexwiklund

* Anne Claire Riffaud Declercq (Luce)
  - Mascot & Storyline drawing
  http://www.lycan-corp.com/
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ PORTERS
   \//_//_//_//____\__________________________________________________________

* Rodolphe Boixel (Thor)
  Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP

* Frank Wille (phx)
  Ports: Amiga OS4, MorphOS, NetBSD x86
  http://sun.hasenbraten.de/~frank/

* Scott Smith (pickle)
  Ports: Pandora, Wiz, Caanoo, GP2x
  http://boards.openpandora.org/index.php?/user/69-pickle/

* Lars Persson (AnotherGuest)
  Ports: Symbian OS Series 60, Symbian OS UIQ 3
  http://anotherguest.se/

* Xavier Vallejo (Indiket)
  Ports: Dreamcast
  http://www.dreamcast.es

* Yannick Erb
  Ports: AROS
  http://www.dusabledanslherbe.eu/AROSPage/
  
* Sergei Kolesnikov (Exl)
  Ports: MotoMAGX
  http://exlmoto.ru/

* Artur Rojek (zear)
  Ports: Dingoo A320 OpenDingux, GCW Zero

* David Ryskalczyk
  Ports: MacOS X PPC, MacOS X x86
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ HELPING HANDS
   \//_//_//_//____\__________________________________________________________

* Simon
  Trailer
  http://www.pixelprospector.com

* Andrew Lemon (ne7)
  ASCII art for readme file
  http://ne7.untergrund.net

* Denny Mueller (Mulle)
  Support
  http://www.red-aqua-media.de/
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ THIRD PARTY CREDITS
   \//_//_//_//____\__________________________________________________________

 We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:

 http://www.libsdl.org/
 http://www.libsdl.org/projects/SDL_mixer/
 http://modplug-xmms.sourceforge.net/
 http://www.zlib.net/

 The "Scale2x" function used for antialias is an own recoded implementation by
 Yannick Erb and does not use the original GPL'ed code. You may want to check
 this page for more information on Scale2x: http://scale2x.sourceforge.net/

 Please kindly note "scale2x", "bilinear antialias" and "scanlines", once
 activated, will intense CPU usage and might lead to slowdowns and higher
 energy consumption, which therefore will decrease battery life on portable
 devices. Availability of these functions is OS depending.
 ______ __ __ __
 \    // // // //\
  \  // // // //  \ MUSIC TRACKLIST
   \//_//_//_//____\__________________________________________________________

 "Title Music" and "Level Complete Jingle" plus ingame music (see list) made
 by Wiklund/Fairlight^Speckdrumm.

 Level  1: Labyrinth
 Level  2: Ancient Temple
 Level  3: Happy Times
 Level  4: Almost There
 Level  5: Rising Sun
 Level  6: Deep Wildness
 Level  7: The Challenge
 Level  8: Twin Rainbow
 Level  9: Yesterday is Tomorrow
 Level 10: Tasty Flowers


                                                                 [END OF FILE]


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