| Comment by: IamSONIC (80.187.82.218) | At: 08 Oct 2020, 19:51 | File version: 1.3.1.1 | 
| Thanks for reporting. Will have a look at that. But until then use 32 Bit Screenmodes only. Would be cool if someone using a Classic Amiga with PPC Accelerator and a 32 Bit capable Graphics Card could post how it performs on such systems. You can set SCALE parameter in Icon Tooltypes. SCALE=1 is the fastest. 
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| Comment by: lazi (46.107.35.227) | At: 08 Oct 2020, 19:22 | File version: 1.3.1.1 | 
| It crashes on 16 bit screen depth at start as seen on aGGreSSor's comment. Works on 24 bit.
 
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| Comment by: aGGreSSor (188.242.153.162) | At: 08 Oct 2020, 07:35 | File version: 1.3.1.1 | 
| Celeste.info is not icon, it's just a PNG-file. 
 The game crashed hard at startup from RAM: and Harddrive
 (AmigaOS 4.1 FE, 604e, 128MB FAST RAM, Picasso IV)
 
 
 assertion "sdl2_screen && sdl2_screen->format->BitPerPixel == bpp" failed: "sdl20compat.inc.c", line 18
 ***Command 'Celeste' returned with unfreed signals F0000000!
 
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| Comment by: SpaceParanoid (46.5.255.154) | At: 03 Oct 2020, 10:50 | File version: 1.3.1 | 
| this one is really a big screw to turn...... 
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| Comment by: root (79.224.123.194) | At: 30 Sep 2020, 19:38 | File version: 1.3.1 | 
| Hey" nize game, great work1 
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| Comment by: jabirulo (213.99.64.161) | At: 29 Sep 2020, 13:49 | File version: 1.3.1 | 
| gamecontroller can be added easly: ...
 int main(int argc, char** argv) {
 SDL_CHECK(SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) == 0);
 #if SDL_MAJOR_VERSION >= 2
 SDL_InitSubSystem(SDL_INIT_JOYSTICK);
 #ifdef __amigaos4__
 SDL_GameControllerAddMappingsFromFile("PROGDIR:gamecontrollerdb.txt");
 #endif
 ...
 
 
 and use gamecontrollerdb.txt file thats comes with ZGloom or SDLPoP
 
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