Logo by Marko (anonymous IP: 3.149.25.117,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O SHEEP [OS4] O O PORTED BY ........... SPOT & HITMAN SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES .................. ALLEGRO .......... MINIGL 2.0 BETA OR LATER - -- -------------------------------------------------------------------- - - SHEEP ===== Written by Ben Davis - ben()vjpoole.freeserve.co.uk http://bdavis.netfirms.com/ SpeedHack 2001 - organised by Arron Shutt http://www.ashutt.demon.co.uk/speedhack/ Compiling this program ---------------------- If you did not download an executable, you'll have to compile this program yourself. Make sure the archive is unzipped it into its own directory. Make sure you have a working version of Allegro on your system. You need WIP 3.9.34 or later. Change to the directory and type: make And sit back. Don't worry - it doesn't take as long as Allegro! If this fails, please e-mail me so that I can look at it. Tell me which Operating System you're using, and any other information you think might be relevant, and I'll investigate the problem. If it succeeds, you can run the game by typing: sheep Object ------ The game can be played by 1-4 players. Make sure you allocate players and set keys before you play! Float around popping bubbles. Bubbles contain donkeys, cows and pigs. Each bubble you pop gives you 100 points. However, if you fall off the grid, you lose 1000 points. After 3 minutes, an extra type of bubble appears, containing sheep. The first player to pop a bubble containing a sheep gains 1000 points and ends the game, but the winner is the player who has the highest score. Options ------- You can change the Sheep Time from 3 minutes to something else. If you do so, the score gained for each bubble before Sheep Time will be scaled accordingly, so that a longer game does not necessarily mean a higher score. You can also change the Sheep Number. This is the proportion of bubbles containing sheep after Sheep Time. If you change this, the score gained for each non-sheep bubble after Sheep Time will be scaled accordingly, so that fewer sheep will not necessarily enable players to gain more points by popping other bubbles. The number of stars in the background can also be changed. I believe that more is better, and they don't slow my computer down noticeably, but you can reduce the number of stars if you want to. Finally, you can adjust the screen resolution and colour depth from this menu. If you want a resolution that is not available from the program, you can set it in sheep.ini - the program will try to use the mode you choose, and revert to 320x200x8 if it fails. You cannot choose a screen resolution below 320 in width or 200 in height. Levels ------ If you want to create your own levels, the format is as follows: width height bubbles 00000022222000000 00000111111100000 00001111111110000 etc... Replace 'width', 'height' and 'bubbles' with numbers. The maximum number of bubbles you can have is 100, while there are no realistic limits on the dimensions. In the level itself, 0 signifies a hole, 1 signifies a grid square and 2 signifies a wall. That's it! Now you can create your own levels. Save them with extension '.lvl' in the game directory, and the game will detect them automatically. Be careful - if you mess up, the program will act weird. Conclusion ---------- Everything else should be self-explanatory (except the source :-). If not, please feel free to e-mail me and ask. I'd also appreciate feedback. Ben Davis - ben vjpoole freeserve co uk |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |