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Short: Aliens vs Predator for AmigaOS 4.1 Author: Falke_34; see Credits for original authors Port: PPC-AmigaOS 4 Type: game/shoot Version: 1.00 Architecture: ppc-amigaos Requires: AmigaOS 4.1 (PPC), SDL2, Mesa ## Aliens versus Predator for PPC-AmigaOS 4 This is a PPC-AmigaOS 4 port of Aliens versus Predator, based on the MorphOS port by Anders Granlund. This version has been adapted to use SDL2 and Mesa for graphics and platform support instead of the MorphOS-specific SDL 1.2/gl4es layer. Full-motion video (FMV) cutscenes are not implemented in this build; the game runs without them. Sound (including in-game music) is handled by OpenAL via AHI. ---------------------------------------- ## Requirements To play this game you need the original PC version of either: * Aliens versus Predator Gold Edition * Aliens versus Predator Classic 2000 Edition The Classic 2000 Edition can still be purchased on Steam and features background music during gameplay. You also need: * AmigaOS 4.1 running on a supported PowerPC system * SDL2 for AmigaOS 4.x * Mesa ## Installation Copy the original game data files from your PC installation of Aliens versus Predator Gold Edition or Classic 2000 Edition into the game directory. ## Usage Command-line options: -f | --fullscreen Force fullscreen mode -w | --windowed Force windowed mode -j | --nojoy Do not access the joystick -y | --vsync Enable vertical sync -n | --novsync Disable vertical sync (default) Vertical sync is off by default, as this measurably improved performance in testing; use -y if you prefer smoother, tear-free output over higher frame rates. Selectable screen resolutions range from 512x384 up to 2560x1440, including common widescreen sizes (1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1080, 1920x1200); available resolutions depend on what your display reports. ## Source code The port is based on the MorphOS source release of Aliens vs Predator, with the platform and graphics layer adapted to use SDL2 and Mesa, and with a number of AmigaOS4/PPC-specific bug fixes (memory alignment, save/load, and OpenAL cleanup on exit) applied on top. The original MorphOS source release was published on Aminet: http://aminet.net/package/game/shoot/avp.src-morphos ## History 1.00 - Initial SDL2 / Mesa based AmigaOS 4 port. - Icons by McFly ---------------------------------------- ## This port is based on, and/or uses * Aliens versus Predator Gold source code by Fox Interactive / Rebellion Developments. * The MorphOS PPC port of Aliens versus Predator by Anders Granlund [granlund23()yahoo.se](mailto:granlund23()yahoo.se). * Unofficial Aliens versus Predator Linux port by Steven Fuller [relnev()icculus.org](mailto:relnev()icculus.org) http://icculus.org/avp/ * Unofficial Aliens versus Predator AROS port by BSzili http://bszili.morphos.me/ http://aminet.net/package/game/shoot/avp.i386-aros http://aminet.net/package/game/shoot/avp.src-aros * SDL2 and related SDL technologies by the SDL development team, including the SDL2 port for AmigaOS 4.x. * Mesa by kas1e * OpenAL for AmigaOS 4.x port by Salass00 and Spot / Up Rough http://aminet.net/package/dev/lib/openal-soft * Aliens versus Predator icon by Exhumed http://www.iconarchive.com/artist/3xhumed.html http://3xhumed.deviantart.com/ ## Credits Original game: Fox Interactive / Rebellion Developments MorphOS PPC port: Anders Granlund [granlund23()yahoo.se](mailto:granlund23()yahoo.se) Linux port: Steven Fuller [relnev()icculus.org](mailto:relnev()icculus.org) AROS port: BSzili AmigaOS 4.1 / SDL2 / Mesa port: Falke_34 SDL: SDL development team Mesa: kas1e OpenAL: Salass00 and Spot / Up Rough ---------------------------------------- ## Legal Aliens versus Predator and all original game assets are property of their respective copyright holders. This port does not include the original commercial game data. You must obtain the required game data from a legally owned copy of the original PC release. The source code to Aliens versus Predator is copyright (c) 1999-2000 Rebellion and is provided as is, with no warranty for its suitability for use. You may not use this source code, in full or in part, for commercial purposes. Any use must include a clearly visible credit to Rebellion as the creators and owners, and reiteration of this license. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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