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Welcome to Speed Dreams, an Open Motorsport Sim
Speed Dreams is a 3D cross-platform, open source motorsport simulation and
racing game. It is released under the GNU General Public License (GPL). For the
moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows. The
Mac OS X port is 95% finished, more volunteers are welcome...
Speed Dreams is a fork of the open racing car simulator Torcs, aiming to
implement exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for the player, as well as constantly improving visual and
physics realism.
The current official release features :
visually reworked menus by Brian Gavin, Eckhard M. Jäger, Andrew Sumner and
Jean-Philippe Meuret,
3 amazing fine tuned and balanced new car sets by Andrew Sumner and Haruna
Say: Super Cars, 36 GP and LS-GT1,
an updated TRB1 car set (well balanced, more realistic behaviour),
3 exciting new tracks and many visually improved ones,
smashing liveries for all these cars, by Eckhard M. Jaeger and Haruna Say,
2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets :
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI
opponents !),
animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by
Eric Espie,
2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew
Sumner,
brand new gauges by Eckhard M. Jaeger, and many many other small visual
improvements,
experimental Simu V3 physics engine by Christos Dimitrakakis,
many menu improvements (support for grid shifting, optimized track select
load time,
category filter when selecting driver, more infos in results and standings
boards),
and much more ...
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