Logo by Nickman (anonymous IP: 18.224.52.54,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
The Clue! (known as Der Clou! in Austria) is a remake of the 1986 game They Stole a Million. It would form a two game series, with a sequel following in 2001, under the guise of The Sting! or Der Clou 2! A unique adventure game, assuming the identity of Matt Stuvysant, a burglar who is looking beyond just the clothes on his back and a hotel room on Holland Street, the player is tasked with finding accomplices, scouting potential targets, and plotting plans of burglary, down to the finest detail. Featuring the archetypal point-and-click interface during investigations, engaging in planning a job would alter the controls to include keyboard, using it to control the planned movements of the personnel. Gameplay The Clue! is mixture of many video game genres. It can be described as role-playing adventure game with tactical/strategy elements and puzzles in the form of burglaries. The gameplay is composed of two different modes - most of the time, the player is travelling around the city of London and talking with people using point-and-click interface like in classical adventure games, while more strategy-like top-down perspective is used for the actual planning of the heists[2]. The adventure mode features static graphics depicting various places with menu interface to control Matt's actions. It is in this mode, where the player buys and sells cars, tools and other equipment needed for thievery, recruits accomplices and scouts for possible target buildings. Every important information as an amount of money, description of tools, cars, loot, etc. can be accessed anytime through the Think menu. Before committing a burglary, the player must collect all the necessary information by investigation of the site. A car and at least one associate with driving skills is also obligatory. After these conditions have been fulfilled, the player can switch the game into the planning mode by selecting the option Planning in the hotel room[4]. There he chooses the escape car, accomplices and the driver. In the final stage of planning, the player controls movement of the thieves by the keyboard and works out the details of the plan in real-time like simulation. The loot from successful coup must be sold to one of the three available dealers in order to earn money[3]. Each dealer is specialized in different commodities and will not accept or will pay less for other types of merchandise. Essential part of the gameplay are skills such as driving, lockpicking or electronics, which affects the time needed to complete specific tasks. Some actions and tools depend on particular skill level of person doing it (for example using stethoscope for opening a safe lock requies higher skill level than using a welding torch for the same job). Participants of a successful burglary also improve their skills. In addition to skills, each character has various personal traits as dexterity, loyalty, greed or nerves. These traits affect things like proportion of share from the loot, how many trails the person leaves on the crime scene or if he/she betrays his/her associates when captured by the police. Here is the command line usage: ---------------------------------------------------------- Syntax: derclou [-h] [-d[<num>]] [-f] [-m<num>] [-s<num>] Flags: -d[<num>] - enable debug output (debug level [1]) -f - fullscreen mode -g<mode> - graphics mode (normal,2x,linear2x) -h - show help -m<num> - set music volume to <num> (0-255) -s<num> - set sfx volume to <num> (0-255) -t - trainer ---------------------------------------------------------- This game was ported by Curty in 2007 and still a beta software |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |