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O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O WURMHOLE [AOS4] O O PORTED BY ................... SPOT SUPPLIED BY ................. SPOT TYPE ........................ GAME REQUIRES ..................... SDL ..........MINIGL 2.0 BETA OR LATER WE ADDED A SOUNDTRACK TO THIS VERY SILENT GAME. THE SOUNDTRACK IS CALLED SID-VICIOUS AND IT'S MADE BY SKOPE / UP ROUGH THANX TO HANS DE RUITER FOR SOME NEEDED HELP! WURMHOLE THE GAME ================= Final Version, written 20-09-2004, by Rasmus Neckelmann (neckelmann()gmail.com) These files are released under the terms of the GPL - please read the file LICENSE.txt for details. ------------ INTRODUCTION ------------ Well, this is a simple game I hacked together from scrath. Totally it took me approx. 10 hours, including drawing the ugly bitmapped font, watching an old and very ridiculous danish movie, and tweaking the random level generation code. The latter was a real time hog, as it turned out to be much more complicated than I originally expected. The idea of the game is simple: Use the SPACEBAR to invert the downward accelerating force to avoid having your wurm worming its way into the brown dirt. That's right, this is one-button-only game! ;) -------- CONTROLS -------- SPACE Makes your wurm travel upwards instead of downwards. P Pauses the game. ESCAPE Quits the game. -------------------- COMMAND-LINE OPTIONS -------------------- -m WIDTH HEIGHT BPP Changes the display mode/window size of the game. The BPP must be either 16 or 32, and is ignored when in windowed mode. -l Enables "low-end" mode. This is the only way the game can run on my crappy old IBM laptop :). Most textures are turned off when enabled. -w Enables windowed mode. The game will run in a window instead of changing the display mode. -d Enables debug mode. S skips the current level and Z moves fast forward. ------------------------- COMPILING THE SOURCE CODE ------------------------- The source is plain C and should be able to compile on any platform that supports SDL and OpenGL. You can download the source from my website, using the following link: * http://royal.flof.dk/rasmus/wurmhole/wurmhole-final-src.tar.gz The above package includes the required SDL headers. As I mentioned earlier, this game is ONE BIG HACK :) Don't expect it to contain as much as a single line of quality code. The sole goal and idea of writing this game, was to prove to myself that I could do during a single crappy day. Now you've been warned. Enough said. -------------------- COMPATIBILITY ISSUES -------------------- This is largely untested code. I've tried it on the following setups: * Pentium II 233 MHz, Windows 2000, no OpenGL hardware Works fine with the -l option. * VIA Nehemiah 1 GHz, Windows XP, NVidia OpenGL hardware Works super. * VIA Nehemiah 1 GHz, Debian GNU/Linux, NVidia OpenGL hardware Works super. ------- HISTORY ------- - Final Version * Code clean-up (it's still a hell of a mess :P) * Various minor features added/bugs fixed * 13 levels - Version 2 * More graphics: background and dirt is now fully textured, plus more * Persistent high-score system * "Pause game" feature added * More configuration options (try "wurmhole -h" to check them out) * Various bug-fixes - Version 1 * First playable version
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