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Comment by: anonymous (83.233.252.244) | At: 22 Sep 2005, 23:01 | File version: 1.0.3 | Ok, it doesn't flicker here, but I'll take at look at it.
Regarding the sound; [...] #ifndef NOSOUND if (use_sound == 1) { // Endian issue // if (Mix_OpenAudio(44100, AUDIO_S16, 2, 256) < 0) if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 4096) < 0) [...]
| | | Comment by: anonymous (80.202.207.10) | At: 22 Sep 2005, 11:06 | File version: 1.0.3 | but it flickers here in fullscreen..
other than that... how did you fix the damn music ? :-)
great jobb
| | | Comment by: Raziel (84.145.45.126) | At: 22 Sep 2005, 09:54 | File version: 1.0.3 | Love it. Thanks alot for the port
| | | Comment by: Ch (82.128.190.188) | At: 21 Sep 2005, 22:30 | File version: 1.0.3 | I like this game. Funny.
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