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O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .____. ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | | | __ | | |_/ / _| | |/ / ___/ | __// |___ | |_/ | | ______/|___________|____|_______|__________|_____| _____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_ __ | ____/____) __/______ | |_/ / |/ / _| | __/ | | |_/ / . | ______/_____|___________________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O BOMBER INSTINCT / OS4 O O PORTED BY ............ SPOT SUPPLIED BY ... BILL MCEWEN TYPE ................. GAME --[ORIGINAL README]------------------------------------------------------------- README FOR BOMBER INSINCT V.0.8.7 I. What is Bomber Instinct ? BomberInstinct is a multiplayer-only game. It plays only on a single computer at the moment, with keyboard and/or joystick. It's part like Bomberman, because you must kill the other players with bombs that throw flames vertically and horizontally, but it's much more strategical because you have to do with the elements of a maze (arrows, tunnels, teleportations, and many more...), and with the special powers of each character. Remember that the game is still far for being finished : there is only one music and no (decent) sound effects, and lots of features aren't yet available, many character animations are missing. You are welcome to send me suggestions or ideas at <metagribouille()netcourrier.com>. II. License. BomberInstinct is released under GPL. For more details, see the file GPL in the game directory. III. Installation (Linux/Unix). To install, you need first to have SDL and SDL_mixer on your system. They can be found at www.libsdl.org. Then, untar/gz the file you downloaded by typing "tar -xzf BomberInstinct-*.tar.gz", cd into the directory created ("cd BomberInstinct"), and type "./configure". If there is no error, you can now run "make". If everything has worked, you can now become root ("su root") if you were not, and type "make install". Just launch the game by typing "bi". Note : the level editor Nived and the sprite editor Spred can be launched by typing "nived" and "spred". IV. Commands. * Game commands Commands are the four directions, and two buttons: the first to drop a bomb, the second to use the special powers of the character. To use a power, press the second button and left or right (depending on the power you want to use) simultaneously (of course, you need to have enough energy. The power icon on the right of your character lights when you have.) The keys can be configured on the option screen : go on the character's number and press the directions while you are asked to. You can also press a joystick button to set it for the character. Default keys are arrows, right control and shift keys. * Useful keys ESC -Return to the menu/skip intro/quit. F1 -Toggle fullscreen. F8 -Restart the current screen. F10 -Quit immediately. Pause -Pause game. Space -Skip sequence/Continue game. V. Story. Know that there is a whole story behind the mysteries of the Labyrinthe and behind each character. But it's not all written, and not at all translated at the moment. VI. Credits. Programmation: Louis Gesbert (Meta) <metagribouille()netcourrier.com> Graphics: Manon Gesbert (Mad) Scenario: Nils Gesbert <gesbert()dptmaths.ens-cachan.fr> Musics: Jean-Pierre Gesbert Thanks to Sam Lantiga and all the people who have contributed to SDL, thanks to Yorick and all the people at #sdl -------------------------------------------------------------------------------- |
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