Logo by Alkaron (anonymous IP: 3.147.60.62,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O ABUSE [OS4] O O PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...... SDL 1.2.13 OR LATER ............... MINIGL 2.1 OR LATER UPDATED VERSION. SAVING/LOADING AND GAMMMA CORRECTION WORKS NOW. I HAD MADE AN ERROR WHEN PACKAGING THE LAST VERSION. THE DEFAULT SCALING FACTOR IS NOW SET TO 2 INSTEAD OF 4. IF THE CURRENT SCREENMODE IS UNSUPPORTED BY YOUR MONITOR, EDIT THE ABUSERC FILE AND CHANGE scale=2 TO scale=4 - -- -------------------------------------------------------------------- - - Abuse-SDL 0.7.1 README ---------------------- ---- 1. Introduction 2. Additional Features 3. Requirements 4. Running Abuse-SDL 5. Configuration 6. Installing the datafiles. 7. Notes 8. Special Thanks 9. Feedback ---- 1. INTRODUCTION Welcome to Abuse-SDL, the port of the classic game Abuse to the Simple DirectMedia Layer. Abuse was originally developed by Crack dot Com and released in 1995 for MS-DOS. A Linux version was also made available at a later date. It had a few limitations the most restrictive of which was that it only ran on an 8-bit display, and only in a window. Abuse-SDL will run at any colour depth and supports fullscreen mode, as well as many other new features. It should also be more portable and hopefully run on a variety of *nix variants, and possibly other systems supported by the SDL library. 2. ADDITIONAL FEATURES Abuse-SDL has the following extra features over the original Abuse: Runs at a screen bit depth of 8, 16, 24 or 32. Fullscreen display. Scaling by any amount (eg. 2, 3 or 4) Stereo sound with panning. Mousewheel support for changing weapons. Customizable keys. OpenGL support is not implemented in the AmigaOS4 version. 3. REQUIREMENTS Abuse-SDL has the following requirements: SDL 1.2.13 or later. One of the following sets of datafiles: - Registered Abuse(original CD) - Abuse Shareware - fRaBs(Free Abuse) (Included). 4. RUNNING ABUSE-SDL If Abuse-SDL has been installed properly, the command: abuse.exe will start the game. The following command-line switches can be used: -datadir <arg> Set the location of the datafiles -edit Start in editor mode -f <arg> Load the map file named <arg> -fullscreen Enable fullscreen mode -lisp Start in lisp interpreter mode -mono Disable stereo sound -nodelay Run at maximum speed -nosound Disable sound -scale <arg> Scale by <arg> amount 5. CONFIGURATION Abuse-SDL also has a configuration file where these options can be set instead of using the command line. The file "abuserc" will be created in your ~/.abuse directory the first time Abuse-SDL is run. Lines starting with a ';' are comments. Setting an option to '1' turns it on, and '0' turns it off. To change the keys used in the game, simply type the key after the option. The following special keys can also be used: LEFT, RIGHT, UP, DOWN : Cursor keys and keypad. CTRL_L, CTRL_R : Left and right CTRL keys. ALT_L, ALT_R : Left and right ALT keys. SHIFT_L, SHIFT_R : Left and right SHIFT keys. F1 - F10 : Function keys 1 through 10. TAB : TAB key. BACKSPACE : Backspace key. ENTER : Enter key INSERT, DEL : Insert and Delete keys. PAGEUP, PAGEDOWN : PageUp and PageDown keys. CAPS, NUM_LOCK : Caps-Lock and Num-Lock keys. SPACE : Spacebar. The default key settings are as follows: Left : Left cursor key. Right : Right cursor key. Up/Jump : Up cursor key. Down/Use : Down cursor key. Prev Weapon : Left or Right CTRL keys. Next Weapon : Insert key. The mouse always controls your aim, with Left button for fire and Right button for special. Mousewheel can be used for changing weapons. 6. INSTALLING THE DATAFILES Abuse-SDL requires a set of datafiles(graphics, sounds, maps and so on) to be installed before it will run. They are available as a separate package from the Abuse-SDL website. By default, Abuse-SDL expects the datafiles to be installed in the following location: PROGDIR:Data/ To install the datafiles, simply unpack the archive into PROGDIR:Data/ 7. NOTES Scaling: Scaling is still experimental and not very fast. Try scaling by different amounts to see which ones work the best. fRaBs: The current release of fRaBs has some naming issues under Linux. In the 'addon/leon/' directory a lot of the files are uppercase when Abuse is expecting them to be lowercase. Renaming the files to be all lowercase will fix this problem. 8. SPECIAL THANKS Go to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for making the best 2D platform shooter ever, and then releasing the code that makes Abuse-SDL possible. Also, thanks go to Jonathan Clark for allowing Anthony to distribute the original datafiles with Abuse-SDL. Thanks also to everyone who has contributed ideas, bug reports and patches. See the AUTHORS file for details. 9. FEEDBACK If you have any questions, comments or constructive criticism, Anthony's email address is: trandor()labyrinth.net.au The Abuse-SDL webpage can be found at: http://abuse.zoy.org/ ---- Have fun! ******************************************************************************** * * * Special AmigaOS4 notes: * * * * Netplay is not yet implemented and will crash. * * There is a tiny amount of GFX junk in the borders, this will be addressed in * * a later update of SDL. * * * * None of these small glitches should prevent you from having shitloads of fun * * with this excellent game though! / Spot * * * ********************************************************************************
|
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |