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 File comments for:  Game » Action » abbayedesmorts.lha

Abbaye des Morts

Description: An old school game like Ghost'n Goblins
Download: abbayedesmorts.lha
Version: 2.2
Date: 04 May 2015
Category: game/action
FileID: 9294
RSS Feed url: https://eu.os4depot.net/modules/comments/rssfeed.php?file=game/action/abbayedesmorts.lha

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Comment by: Rob (86.15.173.156)At: 26 May 2015, 18:51File version: 2.2

@thellier

Have X1000 here. Maybe someone else will fix it if I'm not the only one experience the problem

 
 
Comment by: thellier (80.12.43.97)At: 25 May 2015, 20:04File version: 2.2

Hello @jabirulo Soon I will add your code for key up handling @Cass

OS4 version on Classic won`t start (composite tags error) OS41FE classic dont support the new graphics/CompositeTags functon so the game dont works = not my fault ...

@Rob

I can only use jump on my joypad here rendering the game unplayable. I dont know where is the problem as on my sam440 all works fine I dont dont know so well os4 coding so I cant do miracles...

@all Thanks for good feedbacks

Alain Thellier

 
 
Comment by: Rob (86.15.173.156)At: 15 May 2015, 23:13File version: 2.2

I can only use jump on my joypad here rendering the game unplayable. The Joypad works fine in other games.

 
 
Comment by: Cass (91.132.131.141)At: 05 May 2015, 23:33File version: 2.2

Congratulations porting this nice game to our platform.

2 things Ive notoced so far: The scrolls when picked up, are displayed too fast to be read (Sam440@800), and the OS4 version on Classic wont start (composite tags error). I have a CV3D.

 
 
Comment by: jabirulo (88.25.12.190)At: 05 May 2015, 12:27File version: 2.2

Sort of clumsy/slowly keyboard support by adding to AB_Events(); ... BOOL k_stat = TRUE; ... case IDCMP_VANILLAKEY: key=imsg->Code; if(imsg->Code&0x80) //KEYUP EVENT k_stat = FALSE; break; ...

if(key == 'q') { G->joystick.up=k_stat; goto final; }

if(key == 'a') { G->joystick.down=k_stat; goto final; }

if(key == 'u') { G->joystick.left=k_stat; goto final; }

if(key == 'i') { G->joystick.right=k_stat; goto final; } ... final: G->key=key; if(imsg)...

 
 
Comment by: jabirulo (88.25.12.190)At: 04 May 2015, 21:38File version: 2.2

about KEYUP event, will this (kind of) help? http://wiki.amigaos.net/wiki/Intuition_Keyboard

About at the middle of the example, there is some code: ... /* numchars contains the number of characters placed within the buffer. Key up events and / / key sequences that do not generate any data for the program (like deadkeys) will return / / zero. Special keys (like HELP, the cursor keys, FKeys, etc.) return multiple characters / / that have to then be parsed by the application. Allocation failed above if buffer is NULL/ if (buffer != NULL) { /* if high bit set, then this is a key up otherwise this is a key down */ if (msg->Code & 0x80) printf("Key Up: "); else printf("Key Down: ");

print_qualifiers(msg->Qualifier); printf(" rawkey #%d maps to %d ASCII character(s)n", 0x7F & msg->Code, numchars); for (char_pos = 0; char_pos < numchars; char_pos++) { realc = c = (*buffer)[char_pos]; if ((c <= 0x1F)||((c >= 0x80)&&(c < 0xa0))) c = 0x7f; printf("  %3d ($%02x) = %cn", realc, realc, c); } } return(ret_code); } ...

 
 
Comment by: thellier (193.252.157.50)At: 30 Apr 2015, 07:52File version: 2.2

Latest version include "full-screen" support On OS4 display is nicely "resized" to full-screen No I didnt succeed to add keyboard support as it need "key up" events to works well

 
 
Comment by: jabirulo (79.148.22.52)At: 13 Apr 2015, 10:02File version: 2.1

Any chance to make cursors work fort movving player up/down/left/right? Or it's too difficult to add such code (tried myself, but seems 5mins is not enough to understand (full)code :-/ and "tweak" to enable cursor key movement. TIA

 
 
Comment by: whose (2.206.105.1)At: 18 Mar 2015, 21:28File version: 2.1

I don´t know what went wrong when I wasn´t able to fall deeper, but now it works (without ducking, btw.) :)

 
 
Comment by: thellier (80.12.55.192)At: 15 Mar 2015, 10:48File version: 2.1

There are some place you need to duck down then go left/right to pass BTW I added the trainer mode just to be able to finish it and be sure all works fine

Alain Thellier

 
 
Comment by: whose (109.40.156.188)At: 15 Mar 2015, 10:03File version: 2.1

Hehe, I wondered already... ;)

I noticed some strange thing in this (very nice!) game. In the catacombs, I´m not able to do the downfall if the monk is turned to the left. Is there some trick needed?

 
 
Comment by: thellier (193.252.157.50)At: 13 Mar 2015, 09:04File version: 2.1

There is a typo error in the readme : that is the OS3 version that may only works just inside WinUAE

Alain Thellier

 
 

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