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***** reqtools for OS4 and AISS (both available on OS4 Depot) are required to use this program ***** Important: You must also have the SDK installed in order for Visual GUI Maker to work properly. "Visual GUI Maker" is another one of my 'bloated' programs that I made with Hollywood 3.1. I hope you enjoy it! What it does: Visual GUI Maker is an application that makes the creation of Reaction windows with various GUI elements very easy. Visual GUI Maker creates both a .c code file as well as a compiled tool file. The buttons of the created GUI can be configured to send either ARexx or DOS commands. If you are familiar with "Command Panel Creator" (CPC), another one of my "bloated" programs, then you can think of this as the next generation of that application. The Tool Window (from left to right): *The Pointer: This tool simulates the usage of the GUI when it is compiled. (You can test out the commands that you have assigned using this tool.) *The Hand: This tool allows you to arrange (by drag and drop) the various elements and their groups. *Preferences: This tool allows you to customize various aspects of the window, the groups, and the GUI elements. *The Labeler: This tool allows you to add labels to the groups or any of the elements. *The Pipette: This tool is used to copy attributes from one GUI element or group to another. (In order to empty the pipette so that new attributes can be given to it, simply press the "E" key while the pipette is active.) *The Remover: This tool allows you to delete any of the elements or groups. (You can also delete items using the Hand Tool---dragging them onto the trash can in the lower left-hand corner. Using the Hand Tool in this way is actually quicker than the Remove Tool because you are not asked to confirm your action before the deletion occurs.) *Group Tools: With these three tools you can add new groups as well as add and remove group columns. *New: Pressing this button starts a new project. *Open: Pressing this button loads a previously saved project. *Save: Pressing this button saves the project in its current state. *Compile: This Button will compile your project into an executable file as well as generate the C-source code. *Quit: Pressing this button will close Visual GUI Maker. As of this version (1.0), the following six GUI Elements are supported: Buttons, Sliders, Checkboxes, Integers, Strings, and GetFiles/GetDrawers. You will also notice some other GUI elements in this window that are currently ghosted (because they are not yet supported)---the plan is to add them (as well as others) in future versions. Simply select whatever elements you want and arrange them in any order in the Layout window. Most of these GUI elements receive user input. Buttons send commands and can access the input from the other elements. Checkboxes combine both the idea of receiving user input and sending commands. Now you might simply want to use Visual GUI Maker to design GUIs and have no desire to send DOS or ARexx commands. If that is the case, you can just ignore the following explanation of the various command options. The elements capable of sending commands (buttons and checkboxes) can send either ARexx or DOS commands. If you want to send an ARexx command, you must specify the port that you would like the command button to address. If you want to execute a script or launch a program through DOS, then you must type "DOS" (without the quotation marks) into the "Port" setting, then enter the path to the program or script into the "Command" setting. In addition to whatever fixed commands that you might want to send, variable user input from the other elements can also be added by using a special code. There are actually a number of different command codes (all of which must be enclosed within {}) that can be used and combined in the command line. User input from any of the other elements is retrieved by adding "{element}" (without the quotation marks) followed by the element number. (If you are not sure about an element's number, just hold down the right mouse button while over the element in question.) If you want a *String* requester to pop up, simply add "{string}" (without the quotation marks) to the command line. Likewise, if you want a *File* requester to pop up, simply add "{file}" (again, without the quotation marks) to the command line. To enable or disable other elements, add "{enable}" or "{disable}" (respectively) followed by the number of the element that you want to be effected. Use the special code "{end}" in the command line if you want the GUI window to close itself after executing the assigned command. IMPORTANT NOTE: MAKE SURE TO SEPARATE EACH DIFFERENT SECTION OF CODE WITH THE BAR SYMBOL ("|"). For example, a DOS command string might look like this: "{disable}4|wbrun|{file}|{element}3|{element}1|{end}" When executed, this command line would disable element 4 and then launch the program chosen by the user with the added parameters taken from elements 3 and 1, after which the window would close itself. Check out the included sample project ("AmigaAmpControl"), and hold down the right mouse button over the different GUI elements (especially the command-sending ones) to get a feel for the various configuration options. *Additional Note about CheckBoxes: A checkbox can be configured to send two different commands (one at the time it is checked, and the other when it is unchecked), as well as returning a specified string when it is called by another button and if the box is checked (if the box is not checked, then no string would be returned). Also, a checkbox can receive a special command (either from a button or another checkbox) to be either checked or unchecked. So if element 3 is a checkbox, I can have another checkbox or button change its state (check or uncheck it) by using the command code "{check}3" or "{uncheck}3". Helpful Hints: *If you want to use an AISS image instead of a text label on a button, simply type "{aiss}" (without the quotation marks) and then the image name (like "open," "zoom," etc.)---so you might type something like "{AISS}open" for the button's name using the Preferences tool. (Visual GUI Maker will automatically make use the selected image in the compiled GUI.) *If you want to assign the buttons of your GUI to certain keys, put the "_" symbol before the letter that you want to activate the button. For instance, if you have a button called "Test", and you want to activate it when the "t" key is pressed, name the button "_Test". If you want to activate it with the "e" key, name the button "T_est". (It won't display correctly in the Layout window, but it will look right and work correctly when the window is compiled.) *The compiled windows can be set to appear at a specific location on screen using XPOS and YPOS tooltypes (see sample). *The reason for assigning an ARexx port name to your GUI window is so that it can be quit from another program by sending the command 'QUIT' to its ARexx port. *For those of you who want to make GUI windows to send ARexx commands to a Hollywood app: If you want the input of multiple elements to be added to a command line, you need to send the whole command to the Hollywood app as one continuous string (if there is a space in the ARexx command, it will not receive what comes after the space). If you add the special command "{hollywood}" to your command string, then all spaces will be removed and replaced with "*", that way the various parts can be collected in a table using SplitStr() with "*" as the separator token. Special thanks goes to Chris Young for his technical help, suggestions, and beta-testing. Thanks also to Mason for his beautiful icons and AISS images. History: Version 1.0 (9/5/08): *First attempt ***********If you like this program and would like to drop me some e-mail or PayPal encouragement (or if you have any suggestions to make this program better) my e-mail address is: revbloedel()gmail.com*********** |
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