![]() | Logo by Alkaron (anonymous IP: 3.16.79.185,2291) | |||||||||||||
| ||||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total files: 4421 Full index file Recent index file
Amigans.net Aminet IntuitionBase Hyperion Entertainment A-Eon Amiga Future
Support the site
|
![]() ![]() ![]() ![]() ![]() ![]() This is a very quickly tested recompile of BME, which is used by GoatTracker. Includes sources. "BME was formerly called JUDAS V2.07fw, but I finally decided it was time for a change, mainly because JUDAS was originally just a soundsystem and, as far as I know, it isn't developed anymore :-) BME is a library for (game) programming with an oldskool (DOS-like) attitude, containing: - 256 color graphics routines * Using SDL for low level support * Palette, Block (tile), Sprite routines * Some primitive functions like Plot, Line, Fillscreen - Sound routines * Using SDL for low level support * Softwaremixing with linear interpolation * RAW/WAV sample support * MOD/XM/S3M playing - Keyboard, joystick & mouse routines * Using SDL events - Timing routines * Using SDL timing functions - Datafile routines * For merging all data into one file and possibly linking it with the EXE - Text routines * For printing text with sprites - Block(tile) map routines * For oldskool 2D game background graphics Applications using BME should work on any platform that has SDL ported on it." |
Copyright © 2004-2025 by Björn Hagström All Rights Reserved |