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Installation: Copy SDK/#? ALL SDK: About AmigaOS port: To compile with libvgmstream you need to link your program with the following libraries: -lvgmstream -lmpg123 -lvorbisfile -lvorbis -logg --- original readme --- vgmstream This is vgmstream, a library for playing streamed audio from video games. It is very much under development. There are two end-user bits: a command line decoder called "test.exe", and a Winamp plugin called "in_vgmstream". *********** IMPORTANT!! *********** --- needed files (for Windows) --- Since Ogg Vorbis, MPEG audio, and G.722.1 are now supported, you will need to have libvorbis.dll, libmpg123-0.dll, and libg7221_decode.dll. You can get these from http://hcs64.com/files/vgmstream_external_dlls.zip Put libvorbis.dll, libmpg123-0.dll, and libg7221_decode.dll somewhere Windows can find them. For in_vgmstream this means in the directory with winamp.exe, or in a system directory. For test.exe this means in the same directory as test.exe, or in a system directory. --- test.exe --- Usage: ./test [-o outfile.wav] [-l loop count] [-f fade time] [-d fade delay] [-ipcmxeE] infile Options: -o outfile.wav: name of output .wav file, default is dump.wav -l loop count: loop count, default 2.0 -f fade time: fade time (seconds), default 10.0 -d fade delay: fade delay (seconds, default 0.0 -i: ignore looping information and play the whole stream once -p: output to stdout (for piping into another program) -P: output to stdout even if stdout is a terminal -c: loop forever (continuously) -m: print metadata only, don't decode -x: decode and print adxencd command line to encode as ADX -g: decode and print oggenc command line to encode as OGG -e: force end-to-end looping -E: force end-to-end looping even if file has real loop points -r outfile2.wav: output a second time after resetting Typical usage would be: test -o happy.wav happy.adx to decode happy.adx to happy.wav. --- in_vgmstream --- Drop the in_vgmstream.dll in your Winamp plugins directory. Please follow the above instructions for installing the other files needed. --- File types supported by this version of vgmstream --- As manakoAT likes to say, the extension doesn't really mean anything, but it's the most obvious way to identify files. PS2/PSX ADPCM: - .ads/.ss2 - .ass - .ast - .bg00 - .bmdx - .ccc - .cnk - .dxh - .enth - .fag - .filp - .gcm - .gms - .hgc1 - .ikm - .ild - .ivb - .joe - .kces - .khv - .leg - .mcg - .mib, .mi4 (w/ or w/o .mih) - .mic - .mihb (merged mih+mib) - .msa - .msvp - .musc - .npsf - .pnb - .psh - .rkv - .rnd - .rstm - .rws - .rxw - .snd - .sfs - .sl3 - .smpl (w/ bad flags) - .ster - .str+.sth - .str (MGAV blocked) - .sts - .svag - .svs - .tec (w/ bad flags) - .tk5 (w/ bad flags) - .vas - .vag - .vgs (w/ bad flags) - .vig - .vpk - .vs - .vsf - .wp2 - .xa2 - .xa30 GC/Wii DSP ADPCM: - .aaap - .agsc - .amts - .asr - .bns - .bo2 - .capdsp - .cfn - .ddsp - .dsp - standard, optional dual file stereo - RS03 - Cstr - _lr.dsp - MPDS - .gca - .gcm - .gsp+.gsp - .hps - .idsp - .ish+.isd - .lps - .mpdsp - .mss - .mus (not quite right) - .ndp - .pdt - .sdt - .smp - .sns - .spt+.spd - .ssm - .stm/.dsp - .str - .str+.sth - .sts - .swd - .thp, .dsp - .tydsp - .vjdsp - .waa, .wac, .wad, .wam - .was - .wsd - .wsi - .ydsp - .ymf - .zwdsp PCM: - .aiff (8 bit, 16 bit) - .asd (16 bit) - .baka (16 bit) - .bh2pcm (16 bit) - .dmsg (16 bit) - .gcsw (16 bit) - .gcw (16 bit) - .his (8 bit) - .int (16 bit) - .pcm (8 bit, 16 bit) - .kraw (16 bit) - .raw (16 bit) - .rwx (16 bit) - .sap (16 bit) - .snd (16 bit) - .sps (16 bit) - .str (16 bit) - .xss (16 bit) - .voi (16 bit) - .wb (16 bit) - .zsd (8 bit) Xbox IMA ADPCM: - .matx - .wavm - .wvs - .xmu - .xvas - .xwav Yamaha ADPCM: - .adpcm - .dcs+.dcsw - .str - .spsd IMA ADPCM: - .bar (IMA ADPCM) - .dvi (DVI IMA ADPCM) - .hwas (IMA ADPCM) - .idvi (DVI IMA ADPCM) - .ivaud (IMA ADPCM) - .myspd (IMA ADPCM) - .stma (DVI IMA ADPCM) - .strm (IMA ADPCM) multi: - .aifc (SDX2 DPCM, DVI IMA ADPCM) - .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM) - .ast (GC AFC ADPCM, 16 bit PCM) - .aud (IMA ADPCM, WS DPCM) - .aus (PSX ADPCM, Xbox IMA ADPCM) - .brstm (GC DSP ADPCM, 8/16 bit PCM) - .emff (PSX APDCM, GC DSP ADPCM) - .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM) - .genh (lots) - .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM) - .nwa (16 bit PCM, NWA DPCM) - .psw (PSX ADPCM, GC DSP ADPCM) - .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM) - .rwsd (GC DSP ADPCM, 8/16 bit PCM) - .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM) - .rrds (NDS IMA ADPCM) - .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM) - .seg (Xbox IMA ADPCM, PS2 ADPCM) - .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM) - .strm (NDS IMA ADPCM, 8/16 bit PCM) - .ss7 (EACS IMA ADPCM, IMA ADPCM) - .swav (NDS IMA ADPCM, 8/16 bit PCM) - .xwb (16 bit PCM, Xbox IMA ADPCM) - .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM) etc: - .2dx9 (MS ADPCM) - .aax (CRI ADX ADPCM) - .acm (InterPlay ACM) - .adp (GC DTK ADPCM) - .adx (CRI ADX ADPCM) - .afc (GC AFC ADPCM) - .ahx (MPEG-2 Layer II) - .aix (CRI ADX ADPCM) - .baf (Blur ADPCM) - .bgw (FFXI PS-like ADPCM) - .bnsf (G.722.1) - .caf (Apple IMA4 ADPCM) - .de2 (MS ADPCM) - .kcey (EACS IMA ADPCM) - .lsf (LSF ADPCM) - .mwv (Level-5 0x555 ADPCM) - .ogg, .logg (Ogg Vorbis) - .p3d (Radical ADPCM) - .rsf (CCITT G.721 ADPCM) - .sab (Worms 4 soundpacks) - .s14/.sss (G.722.1) - .sc (Activision EXAKT SASSC DPCM) - .scd (MS ADPCM, MPEG Audio, 16 bit PCM) - .sd9 (MS ADPCM) - .smp (MS ADPCM) - .spw (FFXI PS-like ADPCM) - .stm renamed .ps2stm (DVI IMA ADPCM) - .str (SDX2 DPCM) - .stx (GC AFC ADPCM) - .um3 (Ogg Vorbis) - .xa (CD-ROM XA audio) loop assists: - .mus (playlist for .acm) - .pos (loop info for .wav) - .sli (loop info for .ogg) - .sfl (loop info for .ogg) Enjoy! -hcs |
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