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Previously ported by Spot / Up Rough (v0.5.2a from 2007) --- Game_Music_Emu 0.6.5: Game Music Emulators ------------------------------------------ Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: AY ZX Spectrum/Amstrad CPC GBS Nintendo Game Boy GYM Sega Genesis/Mega Drive HES NEC TurboGrafx-16/PC Engine KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) SAP Atari systems using POKEY sound chip SPC Super Nintendo/Super Famicom VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro Features: * C interface for use in C, C++, and other compatible languages * High emphasis has been placed on making the library very easy to use * One set of common functions work with all emulators the same way * Several code examples, including music player using SDL * Portable code for use on any system with modern or older C++ compilers * Adjustable output sample rate using quality band-limited resampling * Uniform access to text information fields and track timing information * End-of-track fading and automatic look ahead silence detection * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM * Tempo can be adjusted and individual voices can be muted while playing * Can read music data from file, memory, or custom reader function/class * Can access track information without having to load into full emulator * M3U track listing support for multi-track formats * Modular design allows elimination of unneeded emulators/features This library has been used in game music players for Windows, Linux on several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable, GP2X, and Nintendo DS. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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