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 Readme for:  Development » Library » Audio » libgme.lha

libgme

Description: Video game music file emulation/playback library
Download: libgme.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 0.6.5
Date: 27 Aug 2026
Author: Shay Green
Submitter: Michael Trebilcock
Homepage: https://github.com/libgme/game-music-emu/releases
Category: development/library/audio
Replaces: development/library/audio/libgme.lha
License: LGPL
Distribute: yes
Min OS Version: 4.1
FileID: 14034
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
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Previously ported by Spot / Up Rough (v0.5.2a from 2007)

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Game_Music_Emu 0.6.5: Game Music Emulators
------------------------------------------
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:

AY        ZX Spectrum/Amstrad CPC
GBS       Nintendo Game Boy
GYM       Sega Genesis/Mega Drive
HES       NEC TurboGrafx-16/PC Engine
KSS       MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE  Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP       Atari systems using POKEY sound chip
SPC       Super Nintendo/Super Famicom
VGM/VGZ   Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro

Features:
* C interface for use in C, C++, and other compatible languages
* High emphasis has been placed on making the library very easy to use
* One set of common functions work with all emulators the same way
* Several code examples, including music player using SDL
* Portable code for use on any system with modern or older C++ compilers
* Adjustable output sample rate using quality band-limited resampling
* Uniform access to text information fields and track timing information
* End-of-track fading and automatic look ahead silence detection
* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
* Tempo can be adjusted and individual voices can be muted while playing
* Can read music data from file, memory, or custom reader function/class
* Can access track information without having to load into full emulator
* M3U track listing support for multi-track formats
* Modular design allows elimination of unneeded emulators/features

This library has been used in game music players for Windows, Linux on
several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
GP2X, and Nintendo DS.

Copyright © 2004-2026 by Björn Hagström All Rights Reserved