![]() | Logo by Alkaron (anonymous IP: 216.73.216.105,2524) | |||||||||||||
| ||||||||||||||
Audio (352) Datatype (51) Demo (214) Development (629) Document (24) Driver (103) Emulation (157) Game (1066) Graphics (519) Library (123) Network (243) Office (74) Utility (962) Video (75) Total files: 4592 Full index file Recent index file
Amigans.net Aminet IntuitionBase Hyperion Entertainment A-Eon Amiga Future
Support the site
|
SaveSurf: an example on how to save a SDL surface in PNG Copyright (C) 2006 Angelo "Encelo" Theodorou Info ---- A quick and dirty example on how to save a SDL surface (loaded with SDL_image) in a PNG image using libpng. It is *heavy* inspired by this post: http://www.libsdl.org/pipermail/sdl/2001-May/036068.html, written by Darren Grant in 2001 and meant to be a SDL_image patch. Requirements ------------ - libSDL - SDL_image - libpng Compiling --------- $gcc savesurf.c -o savesurf -lSDL -lSDL_image -lpng or $make Notes ----- This program is part of "Mars, Land of No Mercy" SDL examples, you can find other examples on http://marsnomercy.org/sdl_ex.php. The savescreen version shows how to make a screenshot of the screen blitting it first on an output surface, then saving it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Copyright © 2004-2026 by Björn Hagström All Rights Reserved |