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An example of how to do lensflares using OpenGL that I found on the net. .. Spot / Up Rough /* This source code is based on Direct3D-based code written by Stephen Coy of Microsoft. All credit for the original implementation of the idea should go to Stephen. While I referenced Stephen's code during the writing of my code, my code was completely written by me from scratch. The algorithms are basically the same to ease critical comparison of the OpenGL and Direct3D versions. */ /* The image files used by this program are derived from images developed by Microsoft. */ |
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