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 Readme for:  Demo » Intro » bluecubes.lha

Bluecubes

Description: YorHel's 'Blue Cubes' a small intro.
Download: bluecubes.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 328kb
Date: 05 Jan 2009
Author: Yor Hel, AmigaOS 4.x compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spotUP/gmail com
Homepage: http://dev.yorhel.nl/BlueCubes/
Requirements: MiniGL 2.0 beta from the AmigaOS 4.1 CD.
Category: demo/intro
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 4409
 
Comments: 1
Snapshots: 0
Videos: 0
Downloads: 393  (Current version)
393  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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|/////////////                  \\\\\\\\\\\\\|
|////////////    "Blue Cubes"    \\\\\\\\\\\\|
|///////////     a 64kb intro     \\\\\\\\\\\|
|//////////       by YorHel        \\\\\\\\\\|
|/////////                          \\\\\\\\\|
##############################################
#      http://dev.yorhel.nl/BlueCubes/       #


Description

 This is my first demo, and I never expected
 it to be less than 64KB. :-/
  
 Made in about 10 days by someone who...
 - has never made a demo before
 - had very little experience with SDL and
   opengl
 - is definitely not a graphic artist
 - had NO experience with creating computer
   generated music
 - is definitely not a musician
 - just loves to play with code and to learn
   new things :)


Requirements

 A computer with a graphics card, d'uh!

 Probably works (but not tested) on a 300Mhz
 PII with an old graphics card. 1.0Ghz+ with
 modern graphics card recommended.

 Made on linux, but runs on every PC with a C
 compiler and SDL libraries. Windows port and
 sources included. Ports to other systems and
 other downloads can be found on
 http://dev.yorhel.nl/BlueCubes/


Command-line options

 There are 3 options to set the screen
 resolution:
 -r 1   Lowest resolution   (800x600)
 -r 2   Higher resolution  (1024x786)
 -r 3   Highest resolution (1280x960)
 By default, the demo will try to use the
 highest resolution possible.

 The demo will be fullscreen by default, use
 -w to view the demo in a window.


License

 "Blue Cubes", a 64k intro.
 Copyright (C) 2006 Yoran Heling

 This program is free software; you can
 redistribute it and/or modify it under the
 terms of the GNU General Public License as
 published by the Free Software Foundation;
 either version 2 of the License, or (at your
 option) any later version.

 This program is distributed in the hope that
 it will be useful, but WITHOUT ANY WARRANTY;
 without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR
 PURPOSE.  See the GNU General Public License
 for more details.

#                                           #
#############################################
|\\\\\\\\\                         /////////|
|\\\\\\\\\\   Expect more ugly    //////////|
|\\\\\\\\\\\    demos from me    ///////////|
|\\\\\\\\\\\\    in the near    ////////////|
|\\\\\\\\\\\\\     future      /////////////|
|\\\\\\\\\\\\\\               //////////////|
|\\\\\\\\\\\\\\\  YorHel.nl  ///////////////|
|\\\\\\\\\\\\\\\\           ////////////////|
|\\\\\\\\\\\\\\\\\   :-)   /////////////////|


More info for the interested:
"Blue Cubes" is my first demo, and it even fits in 64KB. (It's actually not that
great, but it's still my first demo so I'm a bit surprised of my own
demoskills). I made the demo in about 10 days with very little SDL/opengl
experience and about no experience with creating computer generated music, nor
about creating music in general. I am not proud the demo itself, but I am proud
of the fact that I actually created a demo in 10 days without experience, and
even made it in less than 64k!

Because I'm a linux user and opensource-freak, I figured it would be great to
also release the code, so everyone can enjoy all the ugly hacks and it could be
a good example of how NOT to create a demo.
Oh, and have I already said I never expected that I could create a demo in 64K?
Well, I really never expected I could! :-)

I got motivated to create a demo at DemoZone 2006, I even planned to release a
simple demo I made the day before the demo competition, but that one had no
sound and was even worse than this one. Since I was still in a demo-mood, I
continued the demo and went to Evoke - just two weeks after DemoZone - and
released this little demo.

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