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 Readme for:  Game » Puzzle » drstrange.lha

Drstrange

Description: A Dr. Mario clone
Download: drstrange.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 273kb
Date: 26 Jun 2009
Author: Thomas Fjellstrom, AmigaOS 4.x compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spotup/gmail com
Requirements: allegro.lha
Category: game/puzzle
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 4915
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 341  (Current version)
341  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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README:
-------

If youve ever played Dr. Mario you should
know how to play this game.

the menu controls are:
UP          -> moves to a higher menu item
DOWN        -> moves down to a lowet menu item
LEFT/RIGHT  -> toggles a menu item
ENTER/SPACE -> selects a manu item

the default game controls are:
DOWN  -> moves the pill down _FAST_
LEFT  -> moves the pill left
RIGHT -> moves the pill right
Z     -> flips the pill left
X     -> flips the pill right
ESC   -> exits to the menu

The game controls can be changed
in the p1 input config menu.
To set an item as one of the UP, DOWN,
LEFT, RIGHT, ESC, SPACE, ENTER, keys
you need to hold down [CTRL] while
pressing one of those keys.

the input config, hiscore list, and
themes are saved in the allegro.cfg file.
It may exist or it may not.

you can add more songs to play during play
by editing the 'theme' section in allegro.cfg.

_WARNING_: this game has a few bugs, noe that are too serious
           unless you are too serious about this game.
           --
           Most are now fixed. enjoy :)

_note_: I actually started this game a few months ago...
        but unfortunatly as the weekend wore on more and more
        of the original code got replaced (there wasnt much to
        begin with) The reused code is marked with /* start reused code */
        and /* end reused code */ in dr.c. Also It may appear that the
        source supports 2 players but only half of it does. the play()
        function would need to be rewritten and so would a few other
        functions, and using a Joystick to play is almost implemented
        but I only have a USB SideWinder and the linux kernel I have
        installed doesn't like it.

Requirements met for SpeedHack 2001:
------------------------------------
Donkey -> check
Advertisement -> check
high score table -> check
particle engine -> check (I'm counting the falling blocks as particles :)


TODO
----
Fix flickering menus.
Get 2 player mode working.
Fix Joystick code so it actually works.
Fix last bug dealing with pill removal.
 (haven't seen it in days, but I know _I_ didn't fix it...)


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