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ifarchive.org DL | Description: | Script to download (ScummVM) supported IF games | Download: | ifarchive_dl.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 3kb | Version: | 0.1 | Date: | 28 Sep 2020 | Author: | Raziel | Submitter: | Raziel | Email: | raziel_nosgoth/web de | Requirements: | ScummVM | Category: | utility/script | License: | Public domain | Distribute: | yes | Min OS Version: | 4.0 | FileID: | 11432 | | | Comments: | 1 | Snapshots: | 0 | Videos: | 0 | Downloads: | 72 (Current version) | | 72 (Accumulated) | Votes: | 0 (0/0) (30 days/7 days) | |
Downloads supported games (ScummVM's Glk engine) from http://www.ifarchive.org
and puts them into their respective sub directories, depending on the engine
used.
Supported engines are:
adrift, advsys, agt, alan(2,3), archetype, frotz*, glulx(e)*, hugo, jacl,
level9, magnetic, quest, quill*, scott, tads*.
* Those are actually not supported in ScummVM 2.2.0.
Note:
- The size of the downloadable supported games/data, is ever so growing and
will be over 1500 files with roughly 2.2 GB as of this scripts versions,
so make sure to have enough free space at the destination directory.
- Different language versions of certain games will be downloaded.
- There still are some doublettes of games.
Mainly of those that have been in a competition package before and were
later added (updated game file or simply added stuff) to it's correct engine
directories.
I left those in, since they mostly add some informative stuff (i.e. pics,
readmes, walkthroughs, development notes etc.).
Features:
- Expandable script. If more engines get supported, then those can be added
by advancing the p_supported list (see below).
- Source directories ("source", "src" dirs), obsolete revisions of games
("old" dir) and double data ("original" dir) will be skipped.
- The scripts destination path is adaptable, see p_destination.
History:
0.1
- Initial release
- Only download data/games that are supported (depending on it's engine
used)
- Exclude single files (those will break the script and they aren't games
anyway, normally they are .htlm, .doc or other supporting files)
- Fix html codes (e.g. %20) in links and use correct file/path names
- Support subdirectories
- Check for and skip "source", "src", "old" and "original" game revisions
- Check for and skip already downloaded entries from earlier script runs
- Check for and fix unsupported characters ($) in game data files
- Download the "infocom-masterpieces" (public release) from within the
unsupported "R" game
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