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 Readme for:  Game » Platform » zoidsquest.lha


Description: A platform game starring Zoid
Download: zoidsquest.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 6Mb
Version: 0.0.1
Date: 03 Nov 2006
Author: Max Atkin, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://zoids-quest.sf.net/
Category: game/platform
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 2253
Comments: 0
Snapshots: 1
Videos: 0
Downloads: 311  (Current version)
311  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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                ---===+*Zoid's Quest*+===---

Zoid's Quest is a game in the style of the classic jump-and-run console
games. At the moment only a few levels exist, but hopefully as the versions
progress more will be added.

Game Play

Zoid can attack enemies in two ways. The most basic way is to merely
jump on to the enemies head, as is done in Mario type games. The second
way involves the use of magic. Zoid can collect magic by collecting the
blue liquid contained in vials that are scattered throughout the levels.

The power bar in the left corner measures how magic Zoid has available to
him. As he collects more vials the bar will grow in length. Once Zoid has
enough magic a rune will appear and rotate about Zoid. As more magic is
collected more runes will appear.

These runes serve a number of purposes. Firstly, by holding the '.' key
they can be used to attack; they will spin around Zoid faster and if an
enemy comes into contact with them, it will be killed.

Secondly, the runes are defensive. If Zoid is touched by an enemy while
he has no magic he will die. However, if Zoid is touched while he has 
runes, then only the number of runes will decrease.

Spikes and holes in the ground will kill Zoid instantly regardless of the
number of runes.

Default controls

  Walk left  - a
  Walk right - d
  Climb up   - w
  Climb down - s
  Jump       - Space bar
  Magic attack - .
  Rotate Runes - ,

Level Editor
Level editor can be accessed via ./zoids-quest --lvledit <levelfile>. However
note, this is not a finished program, and although useful manual editing of 
the level.xml file is still needed in order to set enemies initial velocity and
set complex routes of moving blocks.

   |                                                           |
   |       A M I G A   O S   4 . 0   C O M P I L E   B Y       |
  ._______                                        .______.     |
  |  ____/________________________________________|      |__   .
._|____._         |      ._       |      ._       |       _/______.
|      |/         |      |/       |      |/       |      |/       |
|                 |      _________|               |               |
|_________________|______|spt/up  |_______________|_______________| 
   .                                                           .
   |                                                           | 
   |   I am in a shitty economical situation, so if you feel   | 
   |  that what I do is  worth anything, use paypal to donate  |  
   |         to my email addy, spotATtriadDOTse, thanx!        | 
   |                                                           | 
   |                    Spot / Up Rough 2006                   | 

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