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 Readme for:  Game » Platform » giddy3.lha


Description: Great platform game
Download: giddy3.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 4Mb
Version: 1.4
Date: 02 May 2009
Author: Phil Ruston, Peter Gordon
Submitter: Peter Gordon
Email: pete/petergordon org uk
Homepage: http://www.giddy3.co.uk
Requirements: OS4.1
Category: game/platform
Replaces: game/platform/giddy3.lha
License: Other
Distribute: yes
Min OS Version: 4.1
FileID: 4787
Comments: 6
Snapshots: 4
Videos: 0
Downloads: 462  (Current version)
887  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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A great platform puzzle game!


In short, Giddy3 is a retro-style scrolling puzzle / platform game.

As Giddy, the egg-shaped super hero, you must solve a load of tongue-in-cheek
puzzles by trundling around some strange locations, meeting distinctly odd
characters and using an array of unlikely objects. All the time you must avoid
the ubiquitous rampaging baddies.. Why? Cus the world is under attack by Giant
Robot Stompers of course!

Changes for 1.4:

* No longer jumps constantly while the jump button is held
* The phone box hint gives a clue that phone calls require coins
* The bomb hint now disappears when it is supposed to 

Changes for 1.3:

* Removed the workaround for a bug in MiniGL. The workaround was actually
causing crashes on the spaceship level. This means that the game should no
longer crash, but the viewscreen on the spaceship won't work properly until
MiniGL 2.1 is released.
* Fixed a bug which meant that Giddy could end up stuck in the ground if you
stood in exactly the right place on one of the bubbles.
* Removed the erroneous bulb effect when starting the game.
* Added credits for MorphOS and Mac builds

Changes for 1.2:

* Fixed a nasty bug which meant that if you did some things in a particular
  order, the game became uncompletable.
* Giddy's speech bubbles, and some other texts stay on screen a bit longer
* Made the appearance of the hint bulb a little more obvious
* Added joystick support, which is untested since although my joypad is
supported in AmigaInput, it didn't seem to be recognised by SDL. Maybe an SDL
update is required.
* Amiga version string

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