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Libpokecubed | Description: | Use this library to play Gamecube music | Download: | libpokecubed.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 110kb | Date: | 06 Nov 2008 | Author: | PokéParadox, Micket, Fredrik Wikström (OS4 port) | Submitter: | Fredrik Wikström | Email: | fredrik/a500 org | Homepage: | http://a500.org | Category: | development/library/audio | Replaces: | development/library/audio/libpokecubed.lha | License: | Other | Distribute: | yes | Min OS Version: | 4.0 | FileID: | 4219 | | | Comments: | 0 | Snapshots: | 0 | Videos: | 0 | Downloads: | 265 (Current version) | | 317 (Accumulated) | Votes: | 0 (0/0) (30 days/7 days) | |
Original OS4.0 compile by Spot / Up Rough. I have simply replaced the windows
file i/o function calls in the library with calls to dos.library.
This makes the library more easy to use on AmigaOS. Another solution would be
to use a wrapper library for these functions, like libwin32.
--- original readme ---
Note: I (Micket) have made some serious changes to pokecubed.*
It wont work with the original CUBE by PokéParadox anymore.
It has been changed into what i'd expect from a library handling GameCube music
playback
Old readme:
CUBE Unifies Binary Entertainment Player for GP2X - By PokéParadox
---------------------------
About:
Game Cube stream player.
Why? Self education really....
Archive Contents:
It should be a RAR file containing the following:
CUBE2x.gpe - CUBE Player program.
CUBE2X(buff).gpe - CUBE Player program with buffering.
changelog.log - Sequential list of changes.
Readme.txt - This file
todo.txt - Sequential list of changes that need to be done at some point.
Basic Usage:
You have to create a gpu script to pass a song to the player. The commandline
should look something like:
./CUBE2x.gpe -f./CUBEFILE.ADX
You can set it up in Gmenu2X with the following instructions:
Parameters -f[selFullPath]
Selector Directory Find where you are keeping the music files
Selector Filter .adx,.adp,.ast,.dsp
Controls:
Start Play/pause
Vol+ Volume +
Vol- Volume -
Select & Vol+ Pan right
Select & Vol- Pan left
Start & L & R Quit
(While Paused)
Vol+ Increase samples
Vol- Decrease samples
Y Toggle Sample hack/Resampling
Known Issues:
-Stuttering.
-No (working) resampling yet.
Info:
will play ADX,ADP,DSP,AST... etc. Please visit:
http://www.hcs64.com/in_cube.html for more info.
Disclaimer Thingy:
This program is used at the users' own risk! I am grateful for people wanting
to test software, but no
trying to sue me because "M% 5+00P1Š) PROGRAMz Fuxored j00R 1337 Bo><" I
promise that this program is
in no way engineered to purposely do any such thing, but if on the offchance it
does happen, well you
have been warned!
Credits:
Coding: PokéParadox
Testing: PokéParadox & TripmonkeyUK (& you too since you downladed this.)
Thanks to: HCS, nickspoon.
About me:
PokéParadox, I'm floating around various places on the internet:
Project Infinity - www.projectinfinity.org.uk
DDRUK - www.ddruk.com
GP32X - www.gp32x.com
Halley's Comet Software - www.hcs64.com
Other Emulation and Scene sites :)
You can contact me at: pokeparadox AT gmail DOT com
() . <-- You replace the AT and the DOT ;)
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